Diablo II - Sorceress

 

Sorceress

Starting Stats:
Strength - 10
Dexterity - 25
Vitality - 10
Energy - 35

Gaining levels adds:
+1 to life
+1 to stamina
+2 mana

Adding 1 point into Vitality yields +2 life
Adding 1 point into Vitality yields +1 stamina
Adding 1 point into Energy yields +2 energy

Sorceress's are pure spellcasters, not relying on their fighting strength(which is pitiful) but on their magic abilities and the multitude of projectiles they can fling from them.  Sorceress are incredibly powerful, being able to do high amounts of damage quickly while teleporting everywhere.  The Sorceress is incredibly skilled at killing monsters but not quite up to par with the Amazon when it comes to fighting other players.

Despite the fact that magic users typically use staffs, Sorceress's on B.net tend to make them equip an orb and a shield.  Sorceress's are killed off very easily, so they need plenty of life and defense to compensate for their physical weakness.  Having a fast cast rate and the regeneration of mana is the primary properties that you would want a Sorceress to be high on.

Strategies
Skill Point Distribution
Stat Point Distribution
Types of Sorceresses
Equipment

Strategies

-When making a Sorceress, the old strategy back in Diablo II classic was to focus on one elemental tree.  With the addition of elemental immune monsters and crazy-ass resists in Diablo II Expansion, it is now mandatory to invest in at least two skill trees.

-Having incredibly high amounts of mana in a Sorceress is no longer as important as it was back then.  Focus more on Vitality and life.

-The addition of charms make Sorceress one of the most powerful classes in Diablo II.  Sorceresses benefit the most from +life small charms, +skill grand charms, +resist charms, and +faster run/walk charms.

-When fighting monsters, don't stand too close to them, as the lag can get bad at times and you can find yourself getting hit by invisible monsters.  Stand a bit away from monsters and use your attacks to be safe.

-When fighting Players, be sure to hotkey Teleport because that skill will save your ass many a time.

-If you decide to use some skills from the Cold Trees as your primary attack, be sure to put at least one point into Cold Mastery.

-For a PK(Player-Kill Sorceress), favor items that have +skills, faster-cast rate, and mana regeneration on them.

-For an MF(Magic Find Sorceress), favor items that have mana regeneration and mf on them.

Skill Point Distribution

For the PK Sorceress, do this:

-Max out Nova

-Max out Thunder Storm

-Max out Lightning Mastery

-Max out Frozen Orb

-Put at least one point into Cold Mastery

-Put at least one point into Energy Shield

-Put at least one point into Teleport

-Put at least one point into Shiver Armor/Chilling Armor

-Put at least one point into Static Field

-Put at least one point into Warmth

-That should be it.  Some people like to max out Charged Bolt instead of Nova, but when fighting monsters/players with high lightning resists, Nova is far more effective.

For the MF Sorceress, do this:

-Max out Fire Wall

-Max out Fire Mastery

-Max out Warmth

-Max out Frozen Orb

-Put at least one point into Cold Mastery

-Put at least one point into Energy Shield

-Put at least one point into Shiver Armor/Chilling Armor

-Put at least one point into Teleport

-Put at least one point into Static Field

-That's basically it.  The goal of an MF Sorceress is to kill off Mephisto, so use Frozen Orb on him to slow him down, and drain his life with Static Field, then Fire Wall.

Stat Point Distribution

For the PK Sorceress, distribute your stat points like follows:

For every even level you gain, add
+1 to strength
+2 to vitality
+2 to energy

For every odd level you gain, add
+1 to strength
+1 to vitality
+3 energy

For example, let's say that I gain a level from Level 1 to Level 2.  Since I'm at Level 2, that's an even level, so I add +1 to str, +2 to vit, and +2 to energy.

Just keep repeating this pattern until your strength reaches 65.  65 Strength is exactly enough to wear the ultimate PK Sorc Boots, the Silkweave.  After your strength reaches 65, do this pattern:

Every level you gain, add:
+3 to vitality
+2 to energy

Now keep repeating this pattern until your mana reaches 1000.  Count items in too.  Once your mana reaches 1000(with the help of other items, like soj, Gloom's Trap, etc...), just put all of your stat points into vitality.

So the final perfect result Sorceress should be somewhat like this:

Strength-65
It's set at 65 so you can wear Silkweave.

Vitality-Lots of it
I don't have a fixed number, but it should be pretty high.

Dexterity-Nothing
Don't put any points into Dexterity.

Energy-Just enough so that your mana is 1000(if it exceeds 1000 because of items, that's ok).

Now for the MF Sorc, distribute your stat points like so:

For every even level, add:
+1 to strength
+2 to vitality
+2 to energy

For every odd level, add:
+1 to strength
+1 to vitality
+3 to energy

Yup, exact same pattern as the PK Sorceress.  However, the changing of the pattern is different.  Keep doing this pattern until your strength reaches 97(so you can wear Skullder's Ire).  Once your strength reaches 97, use the following pattern:

For every level, add:
+5 to dexterity

Now just do that until your dexterity reaches 42.  Once it reaches 42, your level should be around the 85-90 range.  The minimum level a MF sorceress should be is 91.  After your dex is 42, use this pattern:

For every level, add:
+2 to vitality
+3 to energy

Just do that for the rest of your leveling.

Types of Sorceresses

There are generally only two types of Sorceress on Battle.net: The PK Sorceress, and the MF Sorceress.  The PK Sorceress is designed to kill off monsters and players incredibly quickly, while the MF Sorceress is designed to kill Meph and other boss monsters quickly.

PK Sorceress
-Always activates Thunderstorm, Energy Shield and Shiver/Chilling Armor
-Uses Frozen Orb and Nova as primary attack
-Normally has incredibly fast casting rate(90+)
-Has lots of HP(900+)
-Uses teleport A LOT
-Has incredibly high resists(make sure that all of them are above -20 in Hell)
-In Cow Runs or when fighting monsters, uses general pattern of firing out Frozen Orb, firing out a load of Static, then Nova to finish off monsters.

MF Sorceress
-Always activates Energy Shield and Shiver/Chilling Armor
-Uses Frozen Orb to slow down enemies, Static Field to weaken them, and Fire Wall to finish them off
-Normally has pitiful casting rate
-Normally has pitiful life

Equipment

For the PK Sorc, use the following equipment:

Weapons

Unique Bone Knife - Wizardspike

One-Hand Damage: 23 to 49 (36 Avg)
Required Level: 61
Required Strength: 38
Required Dexterity: 75
Base Weapon Speed: [-20]
+ (2 Per Character Level) 2-198 To Mana (Based On Character Level)
50% Faster Cast Rate
Regenerate Mana 15%
Increase Maximum Mana 15%
All Resistances +75
Indestructible

Wizardspike was the ultimate Sorcerer weapon in Diablo I, and it's still awesome in Diablo II Expansion.  Offering incredible faster cast/rate, a gargantuan mana increase, mana regeneration, and an incredible 75 to all resists, Wizardspike is definitely a weapon to keep.  Sure, it doesn't have +skills on it, but with this many bonuses, who needs +skills?

Unique Swirling Crystal - The Oculus

One-Hand Damage: 18 To 42 (30 Avg)
Required Level: 42
Durability: 50
(Sorceress Only)
+3 Sorceress Skill Levels
+5 To Mana After Each Kill
All Resistances +20
25% Chance To Cast Level 1 Teleport When Struck
30% Faster Cast Rate
+20 To Vitality
+20 To Energy
+20% Enhanced Defense
50% Better Chance Of Getting Magic Items

Wow.  The Oculus is probably the ultimate Sorceress weapon, both MF and PK.  It offers a whopping +3 to Sorceress Skill Levels, a respectable 30% faster cast rate, +20 to all resists, and even some mf on it.  However, the 25% chance to cast teleport when struck can be a lifesaver or hindrance, which is why it's ranked lower than Wizardspike.

Unique Burnt Wand - Suicide Branch

One-Hand Damage: 8 To 18 (13 Avg)
Required Level: 33
Required Strength: 25
Durability: 15
Base Weapon Speed: [0]
150% Damage To Undead
+1 To All Skills
50% Faster Cast Rate
Increase Maximum Mana 10%
All Resistances +10
+40 To Life
Attacker Takes Damage of 25

Suicide Branch is essentially a weaker version of Wizardspike.  It still has the incredible 50% faster cast rate, but its +all resists is nowhere near as high, but also adds +1 to all skills.
 

Or if you can't find any of these awesome weapons, then just find and use a rare orb that adds +2 to Sorceress Skill levels and hopefully some other useful modifiers(like +3 to Thunderstorm or some faster cast/rate)

Just use these rare orbs if you can't obtain the weapons above.

Shields

Unique Grim Shield - Lidless Wall

Defense: 91.8-347.3 (varies)(Base Defense: 50-150)
Required Level: 41
Required Strength: 58
Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
Durability: 40
Paladin Smite Damage: 14 To 20
+80-130% Enhanced Defense(varies)
+1 To All Skill Levels
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill(varies)
+10 To Energy
+1 To Light Radius

The ultimate PK Sorc Shield.  The incredibly useful +1 to all skills is great, but in addition to that, it also adds some great faster cast rate and a mana increase.

Unique Defender - Visceratuant

Defense: 84-125 (varies)(Base Defense: 41-49)
Required Level: 28
Required Strength: 37
Chance to Block: Pal: 70%, Ama/Asn/Bar: 65%, Dru/Nec/Sor: 60%
Durability: 68
Paladin Smite Damage: 8 To 12
+100-150% Enhanced Defense(varies)
30% Increased Chance of Blocking
30% Faster Block Rate
+1 To Sorceress Skill Levels
Attacker Takes Lightning Damage of 10

Only use this shield if you can't find a Lidless Wall.  The only real useful attribute on this is the +1 to all Sorceress Skills.

Helms

Unique Shako - Harlequin Crest

Defense: 98-141
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1.5-148.5 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1.5-148.5 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To Strength
+2 To Dexterity
+2 To Vitality
+2 To Energy

Undoubtedly the ultimate Sorceress helm, both PK and MF.  The +2 to all skills is incredible, but the life and mana increase was drastically lowered from 1.08, and plus there is damage reduction and some respectable mf.

Unique War Hat - Peasant Crown

Defense: 92-108 (varies)(Base Defense: 45-53)
Required Level: 28
Required Strength: 20
Durability: 12
+100% Enhanced Defense
+1 To All Skills
15% Faster Run/Walk
Replenish Life +6-12(varies)
+20 To Energy
+20 To Vitality

Peasant Crown is ok.  The +1 to all skills is certainly useful, and the faster run/walk is nice.
 

If you can't find any of the above two helms, then try to find a rare circlet/diadem/tiara/coronet that has +2 to Sorceress Skill Levels and hopefully some other good modifiers.

This is one I use:

 

If you can't even find a rare circlet, then just find a 2-socketed helm and socket Ort + Sol in that order into it to form the Lore runeword.

+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius

Lore is easy to make, but it's not that useful compared to the ones above.

Armor

Unique Serpentskin Armor - Skin of the Vipermagi

Defense: 246.4-279.4 (varies)(Base Defense: 111-126)
Required Level: 29
Required Strength: 43
Durability: 24
+120% Enhanced Defense
+1 To All Skills
30% Faster Cast Rate
Magic Damage Reduced By 9-13(varies)
All Resistances +20-35(varies)

Definitely the best PK Sorceress armor.  Offering a nice +1 to all skills(which is the highest on any armor.  Arkaine's Valor no longer gives +2 to Sorceresses).  In addition to that, it has some really great faster cast rate and the potential to be high all resists(I have two perfect ones, with 35 to all resists)

Unique Mage Plate - Que-Hegan's Wisdom

Defense: 542.4-681.2 (varies)(Base Defense: 225-261)
Required Level: 51
Required Strength: 55
Durability: 60
+140-160% Enhanced Defense
+1 To All Skill Levels
+3 To Mana After Each Kill
20% Faster Cast Rate
20% Faster Hit Recovery
Magic Damage Reduced By 6-10(varies)
+15 To Energy

Que-Hegan's Wisdom is almost identical to Vipermagi, but slightly weaker.  It still has the +1 to all skills, but its faster cast rate is a bit lower and there's no all resists to be found anywhere.

Gloves

Unique Light Gauntlets - Magefist

Defense: 20.8-24.3
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense
+10 Defense
+1 To Fire Skills
20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage

Yup, these are incredibly easy to find, but definitely the ultimate PK Sorceress gloves.  The +1 to fire skills isn't that useful, but it's the casting rate and the mana regen that makes it a cut above the crowd.

Unique Gauntlets - Frostburn

Defense: 43.2-48
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense(varies)
+30 Defense
+5% Enhanced Damage
Increase Maximum Mana 40%
Adds 1-6 Cold Damage, Cold Duration: 2 Seconds

Unlike Magefist, the only purpose of Frostburn is to give you an incredible amount of mana.  Only use Frostburn if you don't have Magefist.

Belt

Unique Mesh Belt - Gloom's Trap

Defense: 79.2-102.5 (varies)(Base Defense: 35-40)
Required Level: 36
Required Strength: 58
Durability: 16
16 Boxes
+120-150% Enhanced Defense(varies)
5% Mana Stolen Per Hit
Increase Maximum Mana 15%
Regenerate Mana 15%
+15 To Vitality
-3 To Light Radius

Best PK Sorc belt because of its huge mana increase and the great mana regen.

Set Mesh Belt - Tal Rasha's Fine-Spun Cloth

Defense: 35-40
Required Level: 53
Required Strength: 47
Durability: 16
Requirements -20%
37% Damage Taken Goes To Mana
+30 To Mana
+20 To Dexterity
10-15% Better Chance Of Magic Items

Not quite as good as Gloom's Trap, the incredibly easy to find Tal Rasha's Fine-Spun Cloth just has the useful damage taken goes to mana attribute.

Unique Belt - Nightsmoke

Defense: 21.5-23
Required Level: 20
Required Strength: 25
Durability: 16
+30-50% Enhanced Defense (varies)
+15 Defense
50% Damage Taken Goes to Mana
Damage Reduced By 2
All Resistances +10
+20 To Mana

The best belt back in Diablo II classic is not that great anymore in Expansion, but it's still useable at least.  The 50% damage taken goes to mana is the only useful attribute.

Boots

Unique Mesh Boots - Silkweave

Defense: 95-130.5 (varies)(Base Defense: 37-44)
Required Level: 36
Required Strength: 65
Durability: 16
+150-190% Enhanced Defense(varies)
30% Faster Run/Walk
+5 To Mana After Each Kill
Increase Maximum Mana 10%
+200 Defense VS. Missile

The ultimate PK Sorc boots because of its respectable faster run/walk, the increase in mana, and the great missile defense.

Unique Sharkskin Boots - Waterwalk

Defense: 95.2-124 (varies)(Base Defense: 33-39)
Required Level: 32
Required Strength: 18
Durability: 14
+180-210% Enhanced Defense(varies)
20% Faster Run/Walk
+100 Defense Vs. Missile
+15 To Dexterity
+5% Maximum Fire Resist
Heal Stamina Plus 50%
+40 Max Stamina
+45-65 To Life(varies)

Probably only useful because of the huge increase in life and the fire resist.

Set Mesh Boots - Natalya's Soul

Defense: 112-119 (varies)(Base Defense: 37-44)
Required Level: 25
Required Strength: 65
Durability: 66
+75 Defense
40% Faster Run/Walk
Heal Stamina Plus (0.25 Per Character Level) 0.25-24.75% (Based On Character Level)
Cold Resist +15%
Lightning Resist +15%

Only use these if you can't find the boots above.

Amulet

Unique Amulet - Mara's Kaleidoscope

Required Level: 67
+2 To All Skill Levels
All Resistances +20-30(varies)
+5 To Energy
+5 To Vitality
+5 To Dexterity
+5 To Strength

Mara's Kaleidoscope is amazing, but incredibly difficult to find.  The +2 to all skills is already very good, but 30 to all resists is incredible, and the +5 to all stats ain't that bad too.

Set Amulet - Tal Rasha's Adjudication

Required Level: 67
+2 To Sorceress Skill Levels
Lightning Resist +33%
Adds 3-32 Lightning Damage
+42 To Mana
+50 To Life

Mainly used just to complete the Tal Rasha set.  The addition to mana and life is really useful along with the Lightning resist.
 

If you can't find the amulets above(which are both incredibly difficult to find), then just try to get an amulet that has +2 to Sorceress Skills Levels and hopefully some other useful modifiers(like 35 mf).

Most people use these amulets.

Ring

Unique Ring - The Stone of Jordan

Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%
Adds 1-12 Lightning Damage
+20 To Mana

Used as currency through Battle.net, these are most useful for the Sorceress, as they add to all skills and have a huge increase in mana.

Unique Ring - Raven Frost

Required Level: 45
+150-250 To Attack Rating
Adds 15-45 Cold Damage
Cannot Be Frozen
+15-20 To Dexterity(varies)
+40 To Mana
Cold Absorb 20%

The Raven Frost is mainly used for its cold resist and cold absorb, which is incredibly useful for Paladins.  I recommend PK Sorceresses to use one soj and one Raven Frost, instead of the usual two sojs build.  The reason for this is to combat cold resist, as Cold Mastery cuts through cold resist, but Raven Frost can counteract that.  MF Sorceresses should just go with the usual 2 soj combo though.

For the MF Sorc, use the following:

Weapon

Unique Swirling Crystal - The Oculus

One-Hand Damage: 18 To 42 (30 Avg)
Required Level: 42
Durability: 50
(Sorceress Only)
+3 Sorceress Skill Levels
+5 To Mana After Each Kill
All Resistances +20
25% Chance To Cast Level 1 Teleport When Struck
30% Faster Cast Rate
+20 To Vitality
+20 To Energy
+20% Enhanced Defense
50% Better Chance Of Getting Magic Items

Definitely the ultimate MF Sorc weapon.  Although it doesn't offer nowhere near as much MF as Alibaba or Gull, it has the +3 to Sorceress Skill Levels that makes Firewall do 1,500 more damage.

Unique Tulwar - Blade Of Ali Baba

One-Hand Damage: (27.2-37.4) To (57.6-79.2) (42.4-58.3 Avg)
Required Level: 35
Required Strength: 70
Required Dexterity: 42
Durability: 32
Base Weapon Speed: [20]
+60-120% Enhanced Damage(varies)
+ (2.5 Per Character Level) 2.5-247.5 % Extra Gold From Monsters (Based On Character Level)
+ (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On Character Level)
+15 To Mana
+5-15 To Dexterity(varies)
Socketed (2)

Even though Alibaba has lower mf than Gull, it can actually be made higher since it has 2 sockets(just put 2 1st runes into it).

Unique Dagger - Gull

One-Hand Damage: 2 To 19 (10.5 Avg)
Required Level: 4
Durability: 16
Base Weapon Speed: [20]
Adds 1-15 damage
100% better chance of getting magic items
-5 to Mana

Gull has 100 mf, which is pretty good for a one-handed weapon.

Shields

Find a 2-socketed Shield(preferably a Grim Shield) and socket a Shael + Eth into it in that order to form the Rhyme Runeword.

20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25%
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items

Ultimate MF Shield(not counting the bugged Sigon's) because of 25 mf and the incredibly useful regen mana and resists.

Set Kite Shield - Milabrega's Orb

Defense: 42-44
Defense: 50.5-53.5
Chance to Block: Pal: 38%, Ama/Asn/Bar: 33%
Dru/Nec/Sor: 28%
Paladin Smite Damage: 2 to 5
Required Level: 17
Required Strength: 47
Durability: 30
+25 Defense
20% Better Chance of Getting Magic Items

Just use this if you cannot get a Rhyme shield.

Helms

Unique Shako - Harlequin Crest

Defense: 98-141
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1.5-148.5 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1.5-148.5 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To Strength
+2 To Dexterity
+2 To Vitality
+2 To Energy

Ultimate MF Helm because of its 50 mf and its incredibly useful life and mana additions and the +2 to all skills.  Socket a Perfect topaz in it for 74 mf.

Unique Skull Cap - Tarnhelm

Defense: 8-11
Required Level: 15
Required Strength: 15
Durability: 18
+1 To All Skill Levels
25-50% Better Chance of Getting Magic Item(varies)
75% Extra Gold From Monsters

Not quite as good as Shako, since it only offers +1 to all skill levels.
 

If you can't find any of the above two helms, then just find a 3-socketed helm and socket 3 perfect Topazes into it for 72 mf.

Just use this if you can't find any of the above two helms.

Armor

Unique Russet Armor - Skullder's Ire

Defense: 587.6-732 (varies)(Base Defense: 225-243)
Required Level: 42
Required Strength: 97
Durability: 90
+160-200% Enhanced Defense(varies)
Repairs 1 Durability In 4-5 Seconds(varies)
+ (1.25 Per Character Level) 1.25-123.75 % Better Chance Of Getting Magic Items (Based On Character Level)
+1 To All Skill Levels
Magic Damage Reduced By 10

Skullder's Ire is the ultimate MF Armor because it has the highest MF ever on an armor, along with an incredibly useful +1 to all skills.

Set Lacquered Plate - Tal Rasha's Guardianship

Defense: 833-941 (varies)(Base Defense: 433-541)
Required Level: 71
Required Strength: 84
Durability: 55
+400 Defense
Requirements -60%
Magic Damage Reduced By 15
Cold Resist +40%
Lightning Resist +40%
Fire Resist +40%
88% Better Chance Of Getting Magic Items

Tal Rasha's Guardianship is pretty good, offering 88 mf and some really great resists.
 

If you can't find any of the above armor(which are pretty difficult to find), then find a 3-socketed armor, preferably a Mage Plate, and socket Lem + Ko + Tir in that order to form the Wealth runeword.

300% Extra Gold From Monsters
100% Better Chance Of Getting Magic Items
+2 To Mana After Each Kill
+10 To Dexterity

Most people use Wealth, for its 100 mf and its incredible gold.

Gloves

Unique Light Gauntlets - Magefist

Defense: 20.8-24.3
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense
+10 Defense
+1 To Fire Skills
20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage

Even though Magefist offers no MF, it still has the useful +1 to Fire Skills, which should add aroudn 500 damage to your Fire Wall, and the regen mana is real useful.

Unique Chain Gloves - Chance Guards

Defense: 24.6-26.7
Required Level: 15
Required Strength: 25
Durability: 16
+20-30% Enhanced Defense(varies)
+15 Defense
+25 To Attack Rating
25-40% Better Chance of Getting Magic Item(varies)
200% Extra Gold From Monsters
+2 To Light Radius

Chance Guards are pretty weak, but they have mf on them, and the extra gold is crazy, when combined with Alibaba, Wealth, and Goldwrap.  You can get like 40000 Gold from a council member this way.

Belt

Unique Heavy Belt - Goldwrap

Defense: 33.4-35
Required Level: 27
Required Strength: 45
Durability: 18
+40-60% Enhanced Defense (varies)
+25 Defense
10% Increased Attack Speed
30% Better Chance Of Getting Magic Items
50-80% Extra Gold From Monsters (varies)
+2 To Light Radius

Goldwrap is the only belt an MF Sorceress should use.  It's incredibly easy to find, and offers some good Mf on it, along with some extra gold.

Boots

Unique Battle Boots - War Traveler

Defense: 100-139.2 (varies)(Base Defense: 39-47)
Required Level: 42
Required Strength: 95
Durability: 48
+150-190% Enhanced Defense(varies)
25% Faster Run/Walk
+10 To Vitality
+10 To Strength
Adds 15-25 Damage
40% Slower Stamina Drain
Attacker Takes Damage Of 5-10(varies)
30-50% Better Chance of Getting Magic Items(varies)

The ultimate MF Sorc boots, these have the potential to have tons of mf on them, and War Travelers that have over 40 mf are worth a lot.
 

If you can't find War Travelers, then just find any rare boots that has mf on it and hopefully some faster run/walk.

 
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