Protoss Units - At a glance

*From battle.net * (with some mods)
Unit
Size

PSI

Minerals

Gas

Armor

HP

Shield

Ground
Dmg

Air
Dmg

Cool

Range

Upgrade
Mod

Sight

Notes

Build
Time
Arbiter L 4 100 350 1 200 150 10e 10e 45 5 1 9 SA 160
Archon L 4 100 300 0 10 350 30s 30s 20 2 3 8   20
Carrier L 6 350 250 4 300 150 6 6   8 1 11   140
Dragoon L 2 125 50 1 100 80 20e 20e 30 4/6
upg.
2 8   40
High Templar S 2 50 150 0 40 40 0 0   0 0 7 B,SA 50
Observer S 1 25 75 0 40 20 0 0   0 0 9/11-
upgraded
D 40
Photon Cannon L 0 150 0 0 100 100 20 20 22 7 0 11 D 50
Probe S 1 50 0 0 20 20 5 0 22 1 0 8 W 20
Reaver L 4 200 100 0 100 80 100s/
125s
upg.
0 60 8 0 10   70
Scout L 3 275 125 0 150 100 8 28e 30Gnd/
22Air
4 1Gnd/
2Air
8/10 -
upgraded
  80
Shuttle L 2 200 0 1 80 60 0 0   0 0 8 T 60
Zealot S 2 100 0 1 100 60 16 0 22 1 2 7 B 40
Corsair M 2 150 100 1 100 80 0 5es 8 5 1 9 SA 40
Dark Archon L 4 250 200 1 25 200 0 0   0 0 10 SA 20
Dark Templar S 2 125 100 1 80 40 40 0 30 1 3 7 B 50

Cool down time is the time needed to charge up for the next attack. The lower the cool down time, the faster a unit will fire. For ex- the corsair would have a low cool down time due to its fast attack speed.
Upgrade Mod is the damage added for each level of upgrade.

Towers such as the Photon Cannon have a detection range of 7. Mobile detectors such as the Observer have a detection range of 11. This is independent of sight range.

Attacks:

E - Explosive Attack (50% damage to Small Units 75% damage to Medium Units, full damage to Large Units).
C - Concussive/Plasma damage Attack (50% damage to Medium Units 25% dam to Large Units).
S - Splash damage, which affects all units in the blast area, including your own! That means your siege tanks may hurt your own units. However, the reaver or archon does not..