*From battle.net * (with some mods)
| Unit | Size |
PSI |
Minerals |
Gas |
Armor |
HP |
Shield |
Ground Dmg |
Air Dmg |
Cool |
Range |
Upgrade Mod |
Sight |
Notes |
Build Time |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Arbiter | L | 4 | 100 | 350 | 1 | 200 | 150 | 10e | 10e | 45 | 5 | 1 | 9 | SA | 160 |
| Archon | L | 4 | 100 | 300 | 0 | 10 | 350 | 30s | 30s | 20 | 2 | 3 | 8 | 20 | |
| Carrier | L | 6 | 350 | 250 | 4 | 300 | 150 | 6 | 6 | 8 | 1 | 11 | 140 | ||
| Dragoon | L | 2 | 125 | 50 | 1 | 100 | 80 | 20e | 20e | 30 | 4/6 upg. |
2 | 8 | 40 | |
| High Templar | S | 2 | 50 | 150 | 0 | 40 | 40 | 0 | 0 | 0 | 0 | 7 | B,SA | 50 | |
| Observer | S | 1 | 25 | 75 | 0 | 40 | 20 | 0 | 0 | 0 | 0 | 9/11- upgraded |
D | 40 | |
| Photon Cannon | L | 0 | 150 | 0 | 0 | 100 | 100 | 20 | 20 | 22 | 7 | 0 | 11 | D | 50 |
| Probe | S | 1 | 50 | 0 | 0 | 20 | 20 | 5 | 0 | 22 | 1 | 0 | 8 | W | 20 |
| Reaver | L | 4 | 200 | 100 | 0 | 100 | 80 | 100s/ 125s upg. |
0 | 60 | 8 | 0 | 10 | 70 | |
| Scout | L | 3 | 275 | 125 | 0 | 150 | 100 | 8 | 28e | 30Gnd/ 22Air |
4 | 1Gnd/ 2Air |
8/10
- upgraded |
80 | |
| Shuttle | L | 2 | 200 | 0 | 1 | 80 | 60 | 0 | 0 | 0 | 0 | 8 | T | 60 | |
| Zealot | S | 2 | 100 | 0 | 1 | 100 | 60 | 16 | 0 | 22 | 1 | 2 | 7 | B | 40 |
| Corsair | M | 2 | 150 | 100 | 1 | 100 | 80 | 0 | 5es | 8 | 5 | 1 | 9 | SA | 40 |
| Dark Archon | L | 4 | 250 | 200 | 1 | 25 | 200 | 0 | 0 | 0 | 0 | 10 | SA | 20 | |
| Dark Templar | S | 2 | 125 | 100 | 1 | 80 | 40 | 40 | 0 | 30 | 1 | 3 | 7 | B | 50 |
Cool
down time is the time needed to charge up for the next attack. The lower
the cool down time, the faster a unit will fire. For ex- the corsair
would have a low cool down time due to its fast attack speed.
Upgrade Mod
is the damage added for each level of upgrade.
Towers such as the Photon Cannon have a detection range of 7. Mobile
detectors such as the Observer have a detection range of 11. This is
independent of sight range.
Attacks:
E - Explosive Attack (50% damage to Small Units 75% damage to Medium Units, full damage to Large Units).
C - Concussive/Plasma damage Attack (50% damage to Medium Units 25% dam to Large Units).
S - Splash damage, which affects all units in the blast area, including your own! That means your siege tanks may hurt your own units. However, the reaver or archon does not..