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Starcraft- Chart of Strategy Difficulties and Race Statistics

This section if for you do either let you decide on which race you want to master, or make you feel more comfortable about the race you choose to master. It contains valuable information on every race. 

Difficulty: 1-3 = Newbie
Difficulty: 4-5 = Intermediate
Difficulty: 6-8 = Experienced
Difficulty: 9-10 = Expert

Note: This does not mean that 1-3 are newbie tactics, 4-5 are intermediate tactics and etc. It means that if the difficulty is 1-3, a newbie can do this successfully, and 4-5 an intermediate can pull this off successfully. Surely, Mass Dragoons is not a newbie tactic, it is used by many experienced players, but a newbie can pull off the Mass Dragoons tactic. 

From Easiest to Hardest:
Zerg:
Hatcheries everywhere- 1
Spawn Broodling- 2
Parasite- 2
Ensnare- 4
Guardians/Devourers- 4
Mass Hydras- 5
Plague- 5
Overlord/Lurker Drop- 7
Dark Swarm- 8
Zergling Rush- 9
Triple Goo- 9

Average: 5.1

Protoss:
Boxing out w/ cannons- 1
Nexus Wall- 2
Mass Dragoons- 3
Zealot Rush- 4
Carrier/Arbiter- 4
Mind Control- 7
Reaver Drop- 8
Offensive wall- 8
Dark Templar Rush- 9
Scouts + Corsairs- 10

Average: 5.6

Terran:
Bunker Def- 3
Mini-base- 4
Mass tanks-
4
Mass goliaths- 5
Mass crusiers- 5
Mass wraiths- 5
Mass marines- 6
Spider mines- 7
Building Block- 8
Tank Drop- 9
Nuke- 10

Average: 6


*Overall the difficulty of races, from easiest to hardest goes as follows:
Protoss (The strategies I gave were a little harder, but overall it is the easiest)
Zerg
Terran

*Not suprisingly, the popularity of races, from most popular to least popular:
Protoss
Zerg
Terran


*The potential of each of the races goes as follows, from least to greatest:
Protoss
Terran

Zerg - there are some secret strategies I haven't listed here, because I am probably the only one who uses it. This is why I think Zerg has the most potential, just as a personal opinion. Otherwise, Terran would have the most.

*Units with special abilities/spells and how many they have:
Protoss- High Templar(2), Dark Archon(3), Corsair(1), Dark Templar (cloak), Arbiter(2+ cloak)
Zerg- Queen(3 + infest), Defiler(3 + burrow), Evolution (gains full health if evolved), Devourer (acid spores)
Terran- Medic(3), Battlecrusier(1), Sci Vessel(3), Ghost(2 + nuke), Wraith(1), Marines, Firebats(1)

*Status Effects: Acid Spores, Ensnare, Plague, Maelstorm, Lockdown, Statis Field, Irridiate, Defensive Matrix, Cloak/burrow, Stim pack. Note: Yes, except for Statis field, it is possible to have every single status effect listed above on a single unit.

*Area Effects: Dark Swarm, Psionic Storm, Disruption Web, Arbiter's Cloak

Remember, this stuff isn't in any other site or strategy guide, so check back here often!

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Index |Protoss | Zerg | Terran |Race Stats | Map Downloads| Torrents| Bugs, Glitches, Hacks | Cheats |Screenshots | Review | Tell a Friend

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Warcraft III: Defense of the Ancients 6.43b

Warcraft III: Patch Version 1.20e

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