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Starcraft- Chart of Strategy Difficulties
and Race Statistics This
section if for you do either let you decide on which race you want to
master, or make you feel more comfortable about the race you choose to
master. It contains valuable information on every race. Difficulty:
1-3 = Newbie
Difficulty: 4-5 = Intermediate
Difficulty: 6-8 = Experienced
Difficulty: 9-10 = Expert Note:
This does not mean that 1-3 are newbie tactics, 4-5 are intermediate
tactics and etc. It means that if the difficulty is 1-3, a newbie can do
this successfully, and 4-5 an intermediate can pull this off
successfully. Surely, Mass Dragoons is not a newbie tactic, it is used
by many experienced players, but a newbie can pull off the Mass Dragoons
tactic. From Easiest to
Hardest:
Zerg:
Hatcheries everywhere- 1
Spawn Broodling- 2
Parasite- 2
Ensnare- 4
Guardians/Devourers- 4
Mass Hydras- 5
Plague- 5
Overlord/Lurker Drop- 7
Dark Swarm- 8
Zergling Rush- 9
Triple Goo- 9
Average: 5.1
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Protoss:
Boxing out w/ cannons- 1
Nexus Wall- 2
Mass Dragoons- 3
Zealot Rush- 4
Carrier/Arbiter- 4
Mind Control- 7
Reaver Drop- 8
Offensive wall- 8
Dark Templar Rush- 9
Scouts + Corsairs- 10
Average: 5.6
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Terran:
Bunker Def- 3
Mini-base- 4
Mass tanks- 4
Mass goliaths- 5
Mass crusiers- 5
Mass wraiths- 5
Mass marines- 6
Spider mines- 7
Building Block- 8
Tank Drop- 9
Nuke- 10
Average: 6
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*Overall the difficulty of races, from easiest to hardest goes as
follows:
Protoss (The strategies I gave were a little harder, but overall
it is the easiest)
Zerg
Terran
*Not suprisingly, the popularity
of races, from most popular to least popular:
Protoss
Zerg
Terran
*The potential of each of the races goes as follows, from least to
greatest:
Protoss
Terran
Zerg - there are some secret strategies I haven't listed here,
because I am probably the only one who uses it. This is why I think Zerg
has the most potential, just as a personal opinion. Otherwise, Terran
would have the most. *Units
with special abilities/spells and how many they have:
Protoss- High Templar(2), Dark Archon(3), Corsair(1), Dark
Templar (cloak), Arbiter(2+ cloak)
Zerg- Queen(3 + infest), Defiler(3 + burrow), Evolution (gains
full health if evolved), Devourer (acid spores)
Terran- Medic(3), Battlecrusier(1), Sci Vessel(3), Ghost(2 +
nuke), Wraith(1), Marines, Firebats(1) *Status
Effects: Acid Spores, Ensnare, Plague, Maelstorm, Lockdown, Statis
Field, Irridiate, Defensive Matrix, Cloak/burrow, Stim pack. Note:
Yes, except for Statis field, it is possible to have every single status
effect listed above on a single unit. *Area
Effects: Dark Swarm, Psionic Storm, Disruption Web, Arbiter's Cloak Remember,
this stuff isn't in any other site or strategy guide, so check back here
often!
New Page 1
Index
|Protoss | Zerg | Terran
|Race Stats
| Map Downloads| Torrents| Bugs,
Glitches, Hacks | Cheats
|Screenshots | Review
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| Released
Warcraft III: Defense of the Ancients 6.43b
Warcraft III: Patch Version 1.20e
Nintendo Wii (New shipment arriving end of April)
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